From 7a986d731b55acd2249d10b2f2264c1f61b69208 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Sun, 15 Oct 2023 20:43:48 +1100 Subject: Implement missing formats for Bravely Default 2 --- src/video_core/host_shaders/CMakeLists.txt | 1 + src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 15 +++++++++++++++ 2 files changed, 16 insertions(+) create mode 100644 src/video_core/host_shaders/convert_d32f_to_bgra8.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 8bb429578..cf20f39f0 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -20,6 +20,7 @@ set(SHADER_FILES block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag convert_d32f_to_abgr8.frag + convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag new file mode 100644 index 000000000..c0d8ff36b --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(depth, depth, depth, 1.0); + color = color.bgra; // Swap color channels for BGRA format +} \ No newline at end of file -- cgit v1.2.3