From e28fd3d0a533695242d17350dd929ad3bb56c429 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 26 Mar 2019 17:05:23 -0400 Subject: Implement Bindless Samplers and TEX_B in the IR. --- src/video_core/engines/shader_bytecode.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 7f613370b..2edd3245e 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1309,6 +1309,7 @@ public: LDG, // Load from global memory STG, // Store in global memory TEX, + TEX_B, // Texture Load Bindless TXQ, // Texture Query TEXS, // Texture Fetch with scalar/non-vec4 source/destinations TLDS, // Texture Load with scalar/non-vec4 source/destinations @@ -1577,6 +1578,7 @@ private: INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111011011---", Id::STG, Type::Memory, "STG"), INST("110000----111---", Id::TEX, Type::Texture, "TEX"), + INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"), INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), -- cgit v1.2.3