From ce4f159b1cf2aa090e41dc0e2fbd65aa6a31942e Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 18 Apr 2018 16:42:40 -0400 Subject: gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) * gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping. --- src/video_core/engines/maxwell_3d.h | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index b379d8057..d4fcedace 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -319,7 +319,15 @@ public: } } rt[NumRenderTargets]; - INSERT_PADDING_WORDS(0x80); + struct { + f32 scale_x; + f32 scale_y; + f32 scale_z; + u32 translate_x; + u32 translate_y; + u32 translate_z; + INSERT_PADDING_WORDS(2); + } viewport_transform[NumViewports]; struct { union { @@ -649,6 +657,7 @@ private: "Field " #field_name " has invalid position") ASSERT_REG_POSITION(rt, 0x200); +ASSERT_REG_POSITION(viewport_transform[0], 0x280); ASSERT_REG_POSITION(viewport, 0x300); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(zeta, 0x3F8); -- cgit v1.2.3