From a6dd577d0265179d766c93e375ad5f1e36b8db60 Mon Sep 17 00:00:00 2001 From: tech4me Date: Fri, 24 Aug 2018 09:15:43 -0700 Subject: Shaders: Implemented IADD3 --- src/video_core/engines/shader_bytecode.h | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 625ecdfcd..96b745db8 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -213,6 +213,18 @@ enum class XmadMode : u64 { CBcc = 4, }; +enum class IAdd3Mode : u64 { + None = 0, + RightShift = 1, + LeftShift = 2, +}; + +enum class IAdd3Height : u64 { + None = 0, + LowerHalfWord = 1, + UpperHalfWord = 2, +}; + enum class FlowCondition : u64 { Always = 0xF, Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for? @@ -338,6 +350,16 @@ union Instruction { BitField<48, 1, u64> is_signed; } imnmx; + union { + BitField<31, 2, IAdd3Height> height_c; + BitField<33, 2, IAdd3Height> height_b; + BitField<35, 2, IAdd3Height> height_a; + BitField<37, 2, IAdd3Mode> mode; + BitField<49, 1, u64> neg_c; + BitField<50, 1, u64> neg_b; + BitField<51, 1, u64> neg_a; + } iadd3; + union { BitField<54, 1, u64> saturate; BitField<56, 1, u64> negate_a; @@ -636,7 +658,7 @@ public: IADD_C, IADD_R, IADD_IMM, - IADD3_C, + IADD3_C, // Add 3 Integers IADD3_R, IADD3_IMM, IADD32I, -- cgit v1.2.3