From 8e9a4944dbbb4a22d149bb989faf32db0a979766 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 10 Feb 2020 10:32:51 -0400 Subject: GPU: Implement GPU Clock correctly. --- src/video_core/engines/maxwell_3d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 2a5855795..a7e1dee04 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -9,6 +9,7 @@ #include "core/core_timing.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" +#include "video_core/gpu.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/texture.h" @@ -533,7 +534,7 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { LongQueryResult query_result{}; query_result.value = payload; // TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming - query_result.timestamp = system.CoreTiming().GetTicks(); + query_result.timestamp = system.GPU().GetTicks(); memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result)); } else { memory_manager.Write(sequence_address, static_cast(payload)); -- cgit v1.2.3