From 7f0d0a93f74c4a1a76281ccdd4b985e50b89d440 Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 8 Aug 2018 02:25:00 -0400 Subject: gl_shader_decompiler: Stub input attribute Unknown_63. --- src/video_core/engines/shader_bytecode.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index c7e3fb4b1..42147588c 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -78,6 +78,8 @@ union Attribute { // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval // shader. TessCoordInstanceIDVertexID = 47, + // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. + Unknown_63 = 63, }; union { -- cgit v1.2.3