From bf9a822b87ff362805ffefb8f76eea3c46f606a1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 5 Feb 2020 12:18:33 -0300 Subject: shader/decode: Fix constant buffer offsets Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs. --- src/video_core/engines/shader_bytecode.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 81b6d9eff..955f981bd 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1657,11 +1657,11 @@ union Instruction { } xmad; union { - BitField<20, 14, u64> offset; + BitField<20, 14, u64> shifted_offset; BitField<34, 5, u64> index; u64 GetOffset() const { - return offset * 4; + return shifted_offset * 4; } } cbuf34; -- cgit v1.2.3