From 2dad1204e857259e65e50880c7416606c8382b2d Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 11 Aug 2018 20:36:40 -0500 Subject: RasterizerGL: Ignore invalid/unset vertex attributes. This should make the es2gears example not crash anymore. --- src/video_core/engines/maxwell_3d.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 0506ac8fe..d795323b0 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -93,6 +93,7 @@ public: struct VertexAttribute { enum class Size : u32 { + Invalid = 0x0, Size_32_32_32_32 = 0x01, Size_32_32_32 = 0x02, Size_16_16_16_16 = 0x03, @@ -257,6 +258,10 @@ public: bool IsNormalized() const { return (type == Type::SignedNorm) || (type == Type::UnsignedNorm); } + + bool IsValid() const { + return size != Size::Invalid; + } }; enum class PrimitiveTopology : u32 { -- cgit v1.2.3