From abea6fa90c901d0b47487ed38d44511b18f0addf Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 23 Nov 2018 23:20:56 -0500 Subject: gpu: Rewrite GPU command list processing with DmaPusher class. - More accurate impl., fixes Undertale (among other games). --- src/video_core/dma_pusher.cpp | 110 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 src/video_core/dma_pusher.cpp (limited to 'src/video_core/dma_pusher.cpp') diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp new file mode 100644 index 000000000..9f85a7aca --- /dev/null +++ b/src/video_core/dma_pusher.cpp @@ -0,0 +1,110 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/memory.h" +#include "video_core/dma_pusher.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/gpu.h" + +namespace Tegra { + +DmaPusher::DmaPusher(GPU& gpu) : gpu(gpu) {} + +DmaPusher::~DmaPusher() = default; + +void DmaPusher::DispatchCalls() { + // On entering GPU code, assume all memory may be touched by the ARM core. + gpu.Maxwell3D().dirty_flags.OnMemoryWrite(); + + while (Core::System::GetInstance().IsPoweredOn()) { + if (!Step()) { + break; + } + } +} + +bool DmaPusher::Step() { + if (dma_get != dma_put) { + // Push buffer non-empty, read a word + const CommandHeader command_header{ + Memory::Read32(*gpu.MemoryManager().GpuToCpuAddress(dma_get))}; + + dma_get += sizeof(u32); + + if (!non_main) { + dma_mget = dma_get; + } + + // now, see if we're in the middle of a command + if (dma_state.length_pending) { + // Second word of long non-inc methods command - method count + dma_state.length_pending = 0; + dma_state.method_count = command_header.method_count_; + } else if (dma_state.method_count) { + // Data word of methods command + CallMethod(command_header.argument); + + if (!dma_state.non_incrementing) { + dma_state.method++; + } + + if (dma_increment_once) { + dma_state.non_incrementing = true; + } + + dma_state.method_count--; + } else { + // No command active - this is the first word of a new one + switch (command_header.mode) { + case SubmissionMode::Increasing: + SetState(command_header); + dma_state.non_incrementing = false; + dma_increment_once = false; + break; + case SubmissionMode::NonIncreasing: + SetState(command_header); + dma_state.non_incrementing = true; + dma_increment_once = false; + break; + case SubmissionMode::Inline: + dma_state.method = command_header.method; + dma_state.subchannel = command_header.subchannel; + CallMethod(command_header.arg_count); + dma_state.non_incrementing = true; + dma_increment_once = false; + break; + case SubmissionMode::IncreaseOnce: + SetState(command_header); + dma_state.non_incrementing = false; + dma_increment_once = true; + break; + } + } + } else if (ib_enable && !dma_pushbuffer.empty()) { + // Current pushbuffer empty, but we have more IB entries to read + const CommandListHeader& command_list_header{dma_pushbuffer.front()}; + dma_get = command_list_header.addr; + dma_put = dma_get + command_list_header.size * sizeof(u32); + non_main = command_list_header.is_non_main; + dma_pushbuffer.pop(); + } else { + // Otherwise, pushbuffer empty and IB empty or nonexistent - nothing to do + return {}; + } + + return true; +} + +void DmaPusher::SetState(const CommandHeader& command_header) { + dma_state.method = command_header.method; + dma_state.subchannel = command_header.subchannel; + dma_state.method_count = command_header.method_count; +} + +void DmaPusher::CallMethod(u32 argument) const { + gpu.CallMethod({dma_state.method, argument, dma_state.subchannel, dma_state.method_count}); +} + +} // namespace Tegra -- cgit v1.2.3