From 380fc8d2e1db40c09ac4f1ec3fd3cd69bc592dfa Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 14 Mar 2020 11:47:33 -0400 Subject: DirtyFlags: relax need to set render_targets as dirty The texture cache already takes care of setting a render target to dirty when invalidated. --- src/video_core/dirty_flags.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/video_core/dirty_flags.h') diff --git a/src/video_core/dirty_flags.h b/src/video_core/dirty_flags.h index 0dbafd3ef..3f6c1d83a 100644 --- a/src/video_core/dirty_flags.h +++ b/src/video_core/dirty_flags.h @@ -44,8 +44,6 @@ void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_ FillBlock(tables[1], begin, num, index_b); } -void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store); - void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables); } // namespace VideoCommon::Dirty -- cgit v1.2.3