From 380fc8d2e1db40c09ac4f1ec3fd3cd69bc592dfa Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 14 Mar 2020 11:47:33 -0400 Subject: DirtyFlags: relax need to set render_targets as dirty The texture cache already takes care of setting a render target to dirty when invalidated. --- src/video_core/dirty_flags.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/video_core/dirty_flags.cpp') diff --git a/src/video_core/dirty_flags.cpp b/src/video_core/dirty_flags.cpp index 4429f3405..e16075993 100644 --- a/src/video_core/dirty_flags.cpp +++ b/src/video_core/dirty_flags.cpp @@ -15,14 +15,6 @@ namespace VideoCommon::Dirty { using Tegra::Engines::Maxwell3D; -void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store) { - store[RenderTargets] = true; - store[ZetaBuffer] = true; - for (std::size_t i = 0; i < Maxwell3D::Regs::NumRenderTargets; ++i) { - store[ColorBuffer0 + i] = true; - } -} - void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) { static constexpr std::size_t num_per_rt = NUM(rt[0]); static constexpr std::size_t begin = OFF(rt); -- cgit v1.2.3