From cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59 Mon Sep 17 00:00:00 2001 From: Andrea Pappacoda Date: Sun, 15 May 2022 02:06:02 +0200 Subject: chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 --- src/shader_recompiler/CMakeLists.txt | 3 +++ .../maxwell/translate/impl/logic_operation_three_input_lut3.py | 6 ++---- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index ae1dbe619..af8e51fe8 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: 2018 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + add_library(shader_recompiler STATIC backend/bindings.h backend/glasm/emit_glasm.cpp diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py index 8f547c266..e66d50d61 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py @@ -1,7 +1,5 @@ -# Copyright © 2022 degasus -# This work is free. You can redistribute it and/or modify it under the -# terms of the Do What The Fuck You Want To Public License, Version 2, -# as published by Sam Hocevar. See http://www.wtfpl.net/ for more details. +# SPDX-FileCopyrightText: 2022 degasus +# SPDX-License-Identifier: WTFPL from itertools import product -- cgit v1.2.3