From 3047eb66889a9782fadfbe479c33e6a8bfc5bf53 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 29 May 2021 18:08:19 -0400 Subject: glsl: Implement TXQ and other misc changes --- src/shader_recompiler/backend/glsl/emit_glsl.cpp | 2 +- .../backend/glsl/emit_glsl_context_get_set.cpp | 3 +++ .../backend/glsl/emit_glsl_image.cpp | 24 +++++++++++++++++++++- .../backend/glsl/emit_glsl_not_implemented.cpp | 2 +- src/shader_recompiler/backend/glsl/reg_alloc.cpp | 11 +++++++--- 5 files changed, 36 insertions(+), 6 deletions(-) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 800de58b7..8705daeee 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -190,7 +190,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR } ctx.code.insert(0, ctx.header); ctx.code += "}"; - fmt::print("\n{}\n", ctx.code); + // fmt::print("\n{}\n", ctx.code); return ctx.code; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index dc0e9ef95..ab7628a5a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -118,6 +118,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::VertexId: ctx.AddS32("{}=gl_VertexID;", inst); break; + case IR::Attribute::FrontFace: + ctx.AddS32("{}=gl_FrontFacing?-1:0;", inst); + break; default: fmt::print("Get attribute {}", attr); throw NotImplementedException("Get attribute {}", attr); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index e12d7b850..9213375b4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -351,7 +351,29 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view lod) { - throw NotImplementedException("GLSL Instruction"); + const auto info{inst.Flags()}; + const auto texture{Texture(ctx, info, index)}; + switch (info.type) { + case TextureType::Color1D: + return ctx.AddU32x4( + "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst, + texture, lod, texture); + case TextureType::ColorArray1D: + case TextureType::Color2D: + case TextureType::ColorCube: + return ctx.AddU32x4( + "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, + texture, lod, texture); + case TextureType::ColorArray2D: + case TextureType::Color3D: + case TextureType::ColorArrayCube: + return ctx.AddU32x4( + "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture, + lod, texture); + case TextureType::Buffer: + throw NotImplementedException("Texture buffers"); + } + throw LogicError("Unspecified image type {}", info.type.Value()); } void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index fd3140dd2..b8f95bd36 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) { } void EmitSetFragDepth(EmitContext& ctx, std::string_view value) { - NotImplemented(); + ctx.Add("gl_FragDepth={};", value); } void EmitGetZFlag(EmitContext& ctx) { diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index ecb550095..b1de022d4 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -37,9 +37,14 @@ std::string FormatFloat(std::string_view value, IR::Type type) { return "uintBitsToFloat(0xff800000)"; } } - const bool needs_dot = value.find_first_of('.') == std::string_view::npos; - const bool needs_suffix = !value.ends_with('f'); - const auto suffix = type == IR::Type::F32 ? "f" : "lf"; + if (value.find_first_of('e') != std::string_view::npos) { + // scientific notation + const auto cast{type == IR::Type::F32 ? "float" : "double"}; + return fmt::format("{}({})", cast, value); + } + const bool needs_dot{value.find_first_of('.') == std::string_view::npos}; + const bool needs_suffix{!value.ends_with('f')}; + const auto suffix{type == IR::Type::F32 ? "f" : "lf"}; return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : ""); } -- cgit v1.2.3