From 2aa30353b7990789a613fe22525e0a3a19a78656 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 May 2021 18:33:34 -0300 Subject: glasm: Remove unintentional '\n' on Undef32 --- src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 2a92d9df5..e6a880a36 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -225,7 +225,7 @@ void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { } void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;\n", inst); + ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { -- cgit v1.2.3