From 11f04f1022d0820a1fdba38221ecd38f19d86d9e Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 4 Jul 2021 00:34:53 -0400 Subject: shader: Ignore global memory ops on devices lacking int64 support --- .../backend/glsl/emit_context.cpp | 6 ++-- .../backend/glsl/emit_glsl_memory.cpp | 34 ++++++++++++++++---- .../backend/spirv/emit_context.cpp | 2 +- .../backend/spirv/emit_spirv_memory.cpp | 36 ++++++++++++++++++---- src/shader_recompiler/frontend/ir/opcodes.inc | 28 ++++++++--------- src/shader_recompiler/profile.h | 1 + 6 files changed, 77 insertions(+), 30 deletions(-) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 0dcdff152..e08d2d2eb 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() { if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) { header += "#extension GL_EXT_texture_shadow_lod : enable\n"; } - if (info.uses_int64) { + if (info.uses_int64 && profile.support_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } if (info.uses_int64_bit_atomics) { @@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() { info.uses_subgroup_shuffles || info.uses_fswzadd) { header += "#extension GL_ARB_shader_ballot : enable\n" "#extension GL_ARB_shader_group_vote : enable\n"; - if (!info.uses_int64) { + if (!info.uses_int64 && profile.support_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } if (profile.support_gl_warp_intrinsics) { @@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() { if (info.uses_atomic_s32_max) { header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}"; } - if (info.uses_global_memory) { + if (info.uses_global_memory && profile.support_int64) { header += DefineGlobalMemoryFunctions(); } if (info.loads_indexed_attributes) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index daef5fb84..e3957491f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -7,6 +7,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { @@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) { } void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32("{}=LoadGlobal32({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32("{}=LoadGlobal32({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32("{}=0u;", inst); } void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32x2("{}=LoadGlobal64({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32x2("{}=uvec2(0);", inst); } void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32x4("{}=LoadGlobal128({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32x4("{}=uvec4(0);", inst); } void EmitWriteGlobalU8(EmitContext&) { @@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) { } void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal32({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal32({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal64({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal64({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal128({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal128({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 865f34291..2d29d8c14 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -830,7 +830,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) { } void EmitContext::DefineGlobalMemoryFunctions(const Info& info) { - if (!info.uses_global_memory) { + if (!info.uses_global_memory || !profile.support_int64) { return; } using DefPtr = Id StorageDefinitions::*; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp index ccebf170d..679ee2684 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp @@ -84,15 +84,27 @@ void EmitLoadGlobalS16(EmitContext&) { } Id EmitLoadGlobal32(EmitContext& ctx, Id address) { - return ctx.OpFunctionCall(ctx.U32[1], ctx.load_global_func_u32, address); + if (ctx.profile.support_int64) { + return ctx.OpFunctionCall(ctx.U32[1], ctx.load_global_func_u32, address); + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); + return ctx.Const(0u); } Id EmitLoadGlobal64(EmitContext& ctx, Id address) { - return ctx.OpFunctionCall(ctx.U32[2], ctx.load_global_func_u32x2, address); + if (ctx.profile.support_int64) { + return ctx.OpFunctionCall(ctx.U32[2], ctx.load_global_func_u32x2, address); + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); + return ctx.Const(0u, 0u); } Id EmitLoadGlobal128(EmitContext& ctx, Id address) { - return ctx.OpFunctionCall(ctx.U32[4], ctx.load_global_func_u32x4, address); + if (ctx.profile.support_int64) { + return ctx.OpFunctionCall(ctx.U32[4], ctx.load_global_func_u32x4, address); + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); + return ctx.Const(0u, 0u, 0u, 0u); } void EmitWriteGlobalU8(EmitContext&) { @@ -112,15 +124,27 @@ void EmitWriteGlobalS16(EmitContext&) { } void EmitWriteGlobal32(EmitContext& ctx, Id address, Id value) { - ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32, address, value); + if (ctx.profile.support_int64) { + ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32, address, value); + return; + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal64(EmitContext& ctx, Id address, Id value) { - ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x2, address, value); + if (ctx.profile.support_int64) { + ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x2, address, value); + return; + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal128(EmitContext& ctx, Id address, Id value) { - ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x4, address, value); + if (ctx.profile.support_int64) { + ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x4, address, value); + return; + } + LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation"); } Id EmitLoadStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 9af750283..d91098c80 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -71,20 +71,20 @@ OPCODE(UndefU32, U32, OPCODE(UndefU64, U64, ) // Memory operations -OPCODE(LoadGlobalU8, U32, U64, ) -OPCODE(LoadGlobalS8, U32, U64, ) -OPCODE(LoadGlobalU16, U32, U64, ) -OPCODE(LoadGlobalS16, U32, U64, ) -OPCODE(LoadGlobal32, U32, U64, ) -OPCODE(LoadGlobal64, U32x2, U64, ) -OPCODE(LoadGlobal128, U32x4, U64, ) -OPCODE(WriteGlobalU8, Void, U64, U32, ) -OPCODE(WriteGlobalS8, Void, U64, U32, ) -OPCODE(WriteGlobalU16, Void, U64, U32, ) -OPCODE(WriteGlobalS16, Void, U64, U32, ) -OPCODE(WriteGlobal32, Void, U64, U32, ) -OPCODE(WriteGlobal64, Void, U64, U32x2, ) -OPCODE(WriteGlobal128, Void, U64, U32x4, ) +OPCODE(LoadGlobalU8, U32, Opaque, ) +OPCODE(LoadGlobalS8, U32, Opaque, ) +OPCODE(LoadGlobalU16, U32, Opaque, ) +OPCODE(LoadGlobalS16, U32, Opaque, ) +OPCODE(LoadGlobal32, U32, Opaque, ) +OPCODE(LoadGlobal64, U32x2, Opaque, ) +OPCODE(LoadGlobal128, U32x4, Opaque, ) +OPCODE(WriteGlobalU8, Void, Opaque, U32, ) +OPCODE(WriteGlobalS8, Void, Opaque, U32, ) +OPCODE(WriteGlobalU16, Void, Opaque, U32, ) +OPCODE(WriteGlobalS16, Void, Opaque, U32, ) +OPCODE(WriteGlobal32, Void, Opaque, U32, ) +OPCODE(WriteGlobal64, Void, Opaque, U32x2, ) +OPCODE(WriteGlobal128, Void, Opaque, U32x4, ) // Storage buffer operations OPCODE(LoadStorageU8, U32, U32, U32, ) diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 6ff12387b..501dcaf71 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -15,6 +15,7 @@ struct Profile { bool support_descriptor_aliasing{}; bool support_int8{}; bool support_int16{}; + bool support_int64{}; bool support_vertex_instance_id{}; bool support_float_controls{}; bool support_separate_denorm_behavior{}; -- cgit v1.2.3