From 0cd08b3e72ed042ae0bf97c62fb6b54580b0dfc9 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 17 Jun 2021 20:35:25 -0300
Subject: shader: Align constant buffer sizes to 16 bytes

WAR for AMD reading zeroes on uniform buffers of size 2.
---
 src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler')

diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index bab32b58b..a82472152 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -2,6 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include "common/alignment.h"
 #include "shader_recompiler/environment.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/program.h"
@@ -602,7 +603,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
         }
         u32& size{info.constant_buffer_used_sizes[index.U32()]};
         if (offset.IsImmediate()) {
-            size = std::max(size, offset.U32() + element_size);
+            size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
         } else {
             size = 0x10'000;
         }
-- 
cgit v1.2.3