From 68a9505d8a1d00c6ba2739bc0af3069cf87b9b84 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 24 Mar 2021 01:33:45 -0300 Subject: shader: Implement NDC [-1, 1], attribute types and default varying initialization --- .../backend/spirv/emit_spirv_context_get_set.cpp | 69 ++++++++++++++-------- 1 file changed, 43 insertions(+), 26 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 052b84151..8fc040f8b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -2,30 +2,26 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include + #include "shader_recompiler/backend/spirv/emit_spirv.h" +#pragma optimize("", off) + namespace Shader::Backend::SPIRV { namespace { -Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) { - const u32 element{static_cast(attr) % 4}; - const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }}; - if (IR::IsGeneric(attr)) { - const u32 index{IR::GenericAttributeIndex(attr)}; - return ctx.OpAccessChain(ctx.input_f32, ctx.input_generics.at(index), element_id()); - } - switch (attr) { - case IR::Attribute::PositionX: - case IR::Attribute::PositionY: - case IR::Attribute::PositionZ: - case IR::Attribute::PositionW: - return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()); - case IR::Attribute::InstanceId: - return ctx.OpLoad(ctx.U32[1], ctx.instance_id); - case IR::Attribute::VertexId: - return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); - default: - throw NotImplementedException("Read attribute {}", attr); +std::tuple AttrTypes(EmitContext& ctx, u32 index) { + const bool is_first_reader{ctx.stage == Stage::VertexB}; + const AttributeType type{ctx.profile.generic_input_types.at(index)}; + switch (type) { + case AttributeType::Float: + return {ctx.input_f32, ctx.F32[1], false}; + case AttributeType::UnsignedInt: + return {ctx.input_u32, ctx.U32[1], true}; + case AttributeType::SignedInt: + return {ctx.input_s32, ctx.TypeInt(32, true), true}; } + throw InvalidArgument("Invalid attribute type {}", type); } Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { @@ -129,19 +125,40 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o } Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { - if (!ctx.profile.support_vertex_instance_id) { - switch (attr) { - case IR::Attribute::InstanceId: + const u32 element{static_cast(attr) % 4}; + const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }}; + if (IR::IsGeneric(attr)) { + const u32 index{IR::GenericAttributeIndex(attr)}; + const auto [pointer_type, type, needs_cast]{AttrTypes(ctx, index)}; + const Id generic_id{ctx.input_generics.at(index)}; + const Id pointer{ctx.OpAccessChain(pointer_type, generic_id, element_id())}; + const Id value{ctx.OpLoad(type, pointer)}; + return needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; + } + switch (attr) { + case IR::Attribute::PositionX: + case IR::Attribute::PositionY: + case IR::Attribute::PositionZ: + case IR::Attribute::PositionW: + return ctx.OpLoad(ctx.F32[1], + ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id())); + case IR::Attribute::InstanceId: + if (ctx.profile.support_vertex_instance_id) { + return ctx.OpLoad(ctx.U32[1], ctx.instance_id); + } else { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index), ctx.OpLoad(ctx.U32[1], ctx.base_instance)); - case IR::Attribute::VertexId: + } + case IR::Attribute::VertexId: + if (ctx.profile.support_vertex_instance_id) { + return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); + } else { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); - default: - break; } + default: + throw NotImplementedException("Read attribute {}", attr); } - return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr)); } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) { -- cgit v1.2.3