From e221baccddea3c0802c97e7f6f60c0c3e6a72b60 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 21 May 2021 02:00:12 -0400 Subject: glsl: Reusable typed variables. IADD32 --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 73f0faf35..ff04cffd2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -33,8 +33,8 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding, const IR::Value& offset) { const auto u32_offset{offset.U32()}; - ctx.Add("uint {}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, - (u32_offset / 4) % 4); + ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, + (u32_offset / 4) % 4); } void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, -- cgit v1.2.3