From 03b574ae2272fc8465e7d38f21b198fcb1885186 Mon Sep 17 00:00:00 2001 From: german Date: Thu, 17 Sep 2020 20:26:34 -0500 Subject: Add random motion input to SDL --- src/input_common/udp/client.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/input_common/udp/client.cpp') diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 2b6a68d4b..b6323d56f 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -219,14 +219,10 @@ void Client::OnPadData(Response::PadData data) { clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f); clients[client].motion.UpdateRotation(time_difference); clients[client].motion.UpdateOrientation(time_difference); - Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); - Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); - Common::Vec3f rotation = clients[client].motion.GetRotations(); - std::array orientation = clients[client].motion.GetOrientation(); { std::lock_guard guard(clients[client].status.update_mutex); - clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation}; + clients[client].status.motion_status = clients[client].motion.GetMotion(); // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates // between a simple "tap" and a hard press that causes the touch screen to click. @@ -250,6 +246,8 @@ void Client::OnPadData(Response::PadData data) { clients[client].status.touch_status = {x, y, is_active}; if (configuring) { + const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); + const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); UpdateYuzuSettings(client, accelerometer, gyroscope, is_active); } } -- cgit v1.2.3