From d9db1d125eedc57654310131f8f8bf6d3431fabf Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 27 Mar 2021 19:07:59 -0500 Subject: InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers --- src/input_common/sdl/sdl_impl.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/input_common/sdl/sdl_impl.h') diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 08044b00d..8b7363f56 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -14,6 +14,7 @@ #include "input_common/sdl/sdl.h" union SDL_Event; +using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; @@ -64,6 +65,9 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + /// Returns a custom name for specific controllers because the default name is not correct + std::string GetControllerName(SDL_GameController* controller) const; + // Set to true if SDL supports game controller subsystem bool has_gamecontroller = false; -- cgit v1.2.3