From c8554d218b11b7af081c0b836991ffb94ae003bb Mon Sep 17 00:00:00 2001 From: James Rowe Date: Sat, 22 Sep 2018 14:11:15 -0600 Subject: Input: Copy current SDL.h/cpp files to impl This should make reviewing much easier as you can then see what changed happened between the old file and the new one --- src/input_common/sdl/sdl_impl.h | 51 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 src/input_common/sdl/sdl_impl.h (limited to 'src/input_common/sdl/sdl_impl.h') diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h new file mode 100644 index 000000000..c152fa747 --- /dev/null +++ b/src/input_common/sdl/sdl_impl.h @@ -0,0 +1,51 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "core/frontend/input.h" + +union SDL_Event; +namespace Common { +class ParamPackage; +} +namespace InputCommon { +namespace Polling { +class DevicePoller; +enum class DeviceType; +} // namespace Polling +} // namespace InputCommon + +namespace InputCommon { +namespace SDL { + +/// Initializes and registers SDL device factories +void Init(); + +/// Unresisters SDL device factories and shut them down. +void Shutdown(); + +/// Needs to be called before SDL_QuitSubSystem. +void CloseSDLJoysticks(); + +/// Handle SDL_Events for joysticks from SDL_PollEvent +void HandleGameControllerEvent(const SDL_Event& event); + +/// A Loop that calls HandleGameControllerEvent until Shutdown is called +void PollLoop(); + +/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice +Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event); + +namespace Polling { + +/// Get all DevicePoller that use the SDL backend for a specific device type +void GetPollers(InputCommon::Polling::DeviceType type, + std::vector>& pollers); + +} // namespace Polling +} // namespace SDL +} // namespace InputCommon -- cgit v1.2.3