From a1574aabd510d5fdc3842780b1d833aa2fb8eac6 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 26 Feb 2019 22:31:15 -0500 Subject: common/quaternion: Move Quaternion into the Common namespace Quaternion is within the common library, so it should be using the Common namespace. --- src/input_common/motion_emu.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/input_common/motion_emu.cpp') diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 9570c060e..defb1a567 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -85,8 +85,8 @@ private: void MotionEmuThread() { auto update_time = std::chrono::steady_clock::now(); - Math::Quaternion q = MakeQuaternion(Math::Vec3(), 0); - Math::Quaternion old_q; + Common::Quaternion q = Common::MakeQuaternion(Math::Vec3(), 0); + Common::Quaternion old_q; while (!shutdown_event.WaitUntil(update_time)) { update_time += update_duration; @@ -96,8 +96,8 @@ private: std::lock_guard guard(tilt_mutex); // Find the quaternion describing current 3DS tilting - q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), - tilt_angle); + q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), + tilt_angle); } auto inv_q = q.Inverse(); -- cgit v1.2.3