From 9eab07f86370eb97eb6e87624163ae07fb055ac9 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 16 Jan 2022 18:03:11 -0600 Subject: input_common: Reintroduce motion from mouse and use button names --- src/input_common/input_mapping.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/input_common/input_mapping.cpp') diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 6e0024b2d..475257f42 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -143,6 +143,19 @@ void MappingFactory::RegisterMotion(const MappingData& data) { } new_input.Set("port", static_cast(data.pad.port)); new_input.Set("pad", static_cast(data.pad.pad)); + + // If engine is mouse map the mouse position as 3 axis motion + if (data.engine == "mouse") { + new_input.Set("axis_x", 1); + new_input.Set("invert_x", "-"); + new_input.Set("axis_y", 0); + new_input.Set("axis_z", 4); + new_input.Set("range", 1.0f); + new_input.Set("deadzone", 0.0f); + input_queue.Push(new_input); + return; + } + switch (data.type) { case EngineInputType::Button: case EngineInputType::HatButton: -- cgit v1.2.3