From 00834b84dd954f6aea2354e07de2054a99f53fa4 Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 20 Sep 2021 17:19:55 -0500 Subject: input_common: Rewrite mouse --- src/input_common/drivers/mouse.cpp | 138 +++++++++++++++++++++++++++++++++++++ src/input_common/drivers/mouse.h | 77 +++++++++++++++++++++ 2 files changed, 215 insertions(+) create mode 100644 src/input_common/drivers/mouse.cpp create mode 100644 src/input_common/drivers/mouse.h (limited to 'src/input_common/drivers') diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp new file mode 100644 index 000000000..2c2432fb7 --- /dev/null +++ b/src/input_common/drivers/mouse.cpp @@ -0,0 +1,138 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include +#include +#include + +#include "common/param_package.h" +#include "common/settings.h" +#include "common/thread.h" +#include "input_common/drivers/mouse.h" + +namespace InputCommon { +constexpr int touch_axis_x = 10; +constexpr int touch_axis_y = 11; + +Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) { + PreSetController(identifier); + update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); +} + +void Mouse::UpdateThread(std::stop_token stop_token) { + Common::SetCurrentThreadName("yuzu:input:Mouse"); + constexpr int update_time = 10; + while (!stop_token.stop_requested()) { + if (Settings::values.mouse_panning) { + // Slow movement by 4% + last_mouse_change *= 0.96f; + const float sensitivity = + Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f; + SetAxis(identifier, 0, last_mouse_change.x * sensitivity); + SetAxis(identifier, 1, -last_mouse_change.y * sensitivity); + } + + if (mouse_panning_timout++ > 20) { + StopPanning(); + } + std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); + } +} + +void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) { + SetAxis(identifier, touch_axis_x, touch_x); + SetAxis(identifier, touch_axis_y, touch_y); + + if (Settings::values.mouse_panning) { + auto mouse_change = + (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast(); + mouse_panning_timout = 0; + + const auto move_distance = mouse_change.Length(); + if (move_distance == 0) { + return; + } + + // Make slow movements at least 3 units on lenght + if (move_distance < 3.0f) { + // Normalize value + mouse_change /= move_distance; + mouse_change *= 3.0f; + } + + // Average mouse movements + last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f); + + const auto last_move_distance = last_mouse_change.Length(); + + // Make fast movements clamp to 8 units on lenght + if (last_move_distance > 8.0f) { + // Normalize value + last_mouse_change /= last_move_distance; + last_mouse_change *= 8.0f; + } + + // Ignore average if it's less than 1 unit and use current movement value + if (last_move_distance < 1.0f) { + last_mouse_change = mouse_change / mouse_change.Length(); + } + + return; + } + + if (button_pressed) { + const auto mouse_move = Common::MakeVec(x, y) - mouse_origin; + const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f; + SetAxis(identifier, 0, static_cast(mouse_move.x) * sensitivity); + SetAxis(identifier, 1, static_cast(-mouse_move.y) * sensitivity); + } +} + +void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) { + SetAxis(identifier, touch_axis_x, touch_x); + SetAxis(identifier, touch_axis_y, touch_y); + SetButton(identifier, static_cast(button), true); + // Set initial analog parameters + mouse_origin = {x, y}; + last_mouse_position = {x, y}; + button_pressed = true; +} + +void Mouse::ReleaseButton(MouseButton button) { + SetButton(identifier, static_cast(button), false); + + if (!Settings::values.mouse_panning) { + SetAxis(identifier, 0, 0); + SetAxis(identifier, 1, 0); + } + button_pressed = false; +} + +void Mouse::ReleaseAllButtons() { + ResetButtonState(); + button_pressed = false; +} + +void Mouse::StopPanning() { + last_mouse_change = {}; +} + +std::vector Mouse::GetInputDevices() const { + std::vector devices; + devices.emplace_back(Common::ParamPackage{ + {"engine", "keyboard"}, + {"display", "Keyboard/Mouse"}, + }); + return devices; +} + +std::string Mouse::GetUIName(const Common::ParamPackage& params) const { + if (params.Has("button")) { + return fmt::format("Mouse {}", params.Get("button", 0)); + } + + return "Bad Mouse"; +} + +} // namespace InputCommon diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h new file mode 100644 index 000000000..e8355751a --- /dev/null +++ b/src/input_common/drivers/mouse.h @@ -0,0 +1,77 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include +#include + +#include "common/vector_math.h" +#include "input_common/input_engine.h" + +namespace InputCommon { + +enum class MouseButton { + Left, + Right, + Wheel, + Backward, + Forward, + Task, + Extra, + Undefined, +}; + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class Mouse final : public InputCommon::InputEngine { +public: + explicit Mouse(const std::string input_engine_); + + /** + * Signals that mouse has moved. + * @param x the x-coordinate of the cursor + * @param y the y-coordinate of the cursor + * @param center_x the x-coordinate of the middle of the screen + * @param center_y the y-coordinate of the middle of the screen + */ + void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void ReleaseButton(MouseButton button); + + void ReleaseAllButtons(); + + std::vector GetInputDevices() const override; + std::string GetUIName(const Common::ParamPackage& params) const override; + +private: + void UpdateThread(std::stop_token stop_token); + void StopPanning(); + + const PadIdentifier identifier = { + .guid = Common::UUID{""}, + .port = 0, + .pad = 0, + }; + Common::Vec2 mouse_origin; + Common::Vec2 last_mouse_position; + Common::Vec2 last_mouse_change; + bool button_pressed; + int mouse_panning_timout{}; + std::jthread update_thread; +}; + +} // namespace InputCommon -- cgit v1.2.3