From c82806f9cb88f390ae3fb048ba7ff2bb138fa3ec Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 22 May 2022 20:34:32 -0500 Subject: input_common: touch: Rewrite touch driver to support multiple touch points --- src/input_common/drivers/touch_screen.h | 52 ++++++++++++++++++++++++--------- 1 file changed, 38 insertions(+), 14 deletions(-) (limited to 'src/input_common/drivers/touch_screen.h') diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h index 193478ead..f46036ffd 100644 --- a/src/input_common/drivers/touch_screen.h +++ b/src/input_common/drivers/touch_screen.h @@ -3,41 +3,65 @@ #pragma once +#include + #include "input_common/input_engine.h" namespace InputCommon { /** - * A button device factory representing a keyboard. It receives keyboard events and forward them - * to all button devices it created. + * A touch device factory representing a touch screen. It receives touch events and forward them + * to all touch devices it created. */ class TouchScreen final : public InputEngine { public: explicit TouchScreen(std::string input_engine_); /** - * Signals that mouse has moved. - * @param x the x-coordinate of the cursor - * @param y the y-coordinate of the cursor - * @param center_x the x-coordinate of the middle of the screen - * @param center_y the y-coordinate of the middle of the screen + * Signals that touch has moved and marks this touch point as active + * @param x new horizontal position + * @param y new vertical position + * @param finger_id of the touch point to be updated */ - void TouchMoved(float x, float y, std::size_t finger); + void TouchMoved(float x, float y, std::size_t finger_id); /** - * Sets the status of all buttons bound with the key to pressed - * @param key_code the code of the key to press + * Signals and creates a new touch point with this finger id + * @param x starting horizontal position + * @param y starting vertical position + * @param finger_id to be assigned to the new touch point */ - void TouchPressed(float x, float y, std::size_t finger); + void TouchPressed(float x, float y, std::size_t finger_id); /** - * Sets the status of all buttons bound with the key to released - * @param key_code the code of the key to release + * Signals and resets the touch point related to the this finger id + * @param finger_id to be released */ - void TouchReleased(std::size_t finger); + void TouchReleased(std::size_t finger_id); + + /// Resets the active flag for each touch point + void ClearActiveFlag(); + + /// Releases all touch that haven't been marked as active + void ReleaseInactiveTouch(); /// Resets all inputs to their initial value void ReleaseAllTouch(); + +private: + static constexpr std::size_t MAX_FINGER_COUNT = 16; + + struct TouchStatus { + std::size_t finger_id{}; + bool is_enabled{}; + bool is_active{}; + }; + + std::optional GetIndexFromFingerId(std::size_t finger_id) const; + + std::optional GetNextFreeIndex() const; + + std::array fingers{}; }; } // namespace InputCommon -- cgit v1.2.3