From 5e7e55b98a22b8db0e3f8982837a306b6b66f61e Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 17:49:14 -0500 Subject: input_common: sdl: lower vibration frequency and use it's own unique thread --- src/input_common/drivers/sdl_driver.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/input_common/drivers/sdl_driver.cpp') diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 446c027d3..00474ac77 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en using namespace std::chrono_literals; while (initialized) { SDL_PumpEvents(); - SendVibrations(); std::this_thread::sleep_for(1ms); } }); + vibration_thread = std::thread([this] { + Common::SetCurrentThreadName("yuzu:input:SDL_Vibration"); + using namespace std::chrono_literals; + while (initialized) { + SendVibrations(); + std::this_thread::sleep_for(10ms); + } + }); } // Because the events for joystick connection happens before we have our event watcher added, we // can just open all the joysticks right here @@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() { initialized = false; if (start_thread) { poll_thread.join(); + vibration_thread.join(); SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); } } -- cgit v1.2.3