From 2d802893e706c4ce7fd6f320db0eed2bf90b2d45 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Tue, 20 Dec 2022 12:45:54 -0600 Subject: input_common: Disable SDL driver with switch controllers --- src/input_common/drivers/sdl_driver.cpp | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) (limited to 'src/input_common/drivers/sdl_driver.cpp') diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 4818bb744..c9496a0d8 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -318,6 +318,14 @@ void SDLDriver::InitJoystick(int joystick_index) { const auto guid = GetGUID(sdl_joystick); + if (Settings::values.enable_joycon_driver) { + if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e) { + LOG_ERROR(Input, "Device black listed {}", joystick_index); + SDL_JoystickClose(sdl_joystick); + return; + } + } + std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_gamecontroller); @@ -440,9 +448,14 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and - // not a generic one - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + // Disable hidapi drivers for switch controllers when the custom joycon driver is enabled + if (Settings::values.enable_joycon_driver) { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); + } else { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); + } // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. -- cgit v1.2.3