From ee847f8ff0b1b0aec39c1b78c010bc0c08a0a613 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 4 Jan 2024 20:37:43 -0600 Subject: hid_core: Move hid to it's own subproject --- src/hid_core/frontend/emulated_console.cpp | 324 +++++++++++++++++++++++++++++ 1 file changed, 324 insertions(+) create mode 100644 src/hid_core/frontend/emulated_console.cpp (limited to 'src/hid_core/frontend/emulated_console.cpp') diff --git a/src/hid_core/frontend/emulated_console.cpp b/src/hid_core/frontend/emulated_console.cpp new file mode 100644 index 000000000..114c22fb7 --- /dev/null +++ b/src/hid_core/frontend/emulated_console.cpp @@ -0,0 +1,324 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/settings.h" +#include "hid_core/frontend/emulated_console.h" +#include "hid_core/frontend/input_converter.h" + +namespace Core::HID { +EmulatedConsole::EmulatedConsole() = default; + +EmulatedConsole::~EmulatedConsole() = default; + +void EmulatedConsole::ReloadFromSettings() { + // Using first motion device from player 1. No need to assign any unique config at the moment + const auto& player = Settings::values.players.GetValue()[0]; + motion_params[0] = Common::ParamPackage(player.motions[0]); + + ReloadInput(); +} + +void EmulatedConsole::SetTouchParams() { + std::size_t index = 0; + + // We can't use mouse as touch if native mouse is enabled + if (!Settings::values.mouse_enabled) { + touch_params[index++] = + Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"}; + } + + touch_params[index++] = + Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"}; + touch_params[index++] = + Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"}; + + for (int i = 0; i < static_cast(MaxActiveTouchInputs); i++) { + Common::ParamPackage touchscreen_param{}; + touchscreen_param.Set("engine", "touch"); + touchscreen_param.Set("axis_x", i * 2); + touchscreen_param.Set("axis_y", (i * 2) + 1); + touchscreen_param.Set("button", i); + touch_params[index++] = std::move(touchscreen_param); + } + + if (Settings::values.touch_from_button_maps.empty()) { + LOG_WARNING(Input, "touch_from_button_maps is unset by frontend config"); + return; + } + + const auto button_index = + static_cast(Settings::values.touch_from_button_map_index.GetValue()); + const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons; + + // Map the rest of the fingers from touch from button configuration + for (const auto& config_entry : touch_buttons) { + if (index >= MaxTouchDevices) { + continue; + } + Common::ParamPackage params{config_entry}; + Common::ParamPackage touch_button_params; + const int x = params.Get("x", 0); + const int y = params.Get("y", 0); + params.Erase("x"); + params.Erase("y"); + touch_button_params.Set("engine", "touch_from_button"); + touch_button_params.Set("button", params.Serialize()); + touch_button_params.Set("x", x); + touch_button_params.Set("y", y); + touch_params[index] = std::move(touch_button_params); + index++; + } +} + +void EmulatedConsole::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + SetTouchParams(); + + motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"}; + + for (std::size_t index = 0; index < motion_devices.size(); ++index) { + motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]); + if (!motion_devices[index]) { + continue; + } + motion_devices[index]->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); }, + }); + } + + // Restore motion state + auto& emulated_motion = console.motion_values.emulated; + auto& motion = console.motion_state; + emulated_motion.ResetRotations(); + emulated_motion.ResetQuaternion(); + motion.accel = emulated_motion.GetAcceleration(); + motion.gyro = emulated_motion.GetGyroscope(); + motion.rotation = emulated_motion.GetRotations(); + motion.orientation = emulated_motion.GetOrientation(); + motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity); + + // Unique index for identifying touch device source + std::size_t index = 0; + for (auto& touch_device : touch_devices) { + touch_device = Common::Input::CreateInputDevice(touch_params[index]); + if (!touch_device) { + continue; + } + touch_device->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetTouch(callback, index); + }, + }); + index++; + } +} + +void EmulatedConsole::UnloadInput() { + for (auto& motion : motion_devices) { + motion.reset(); + } + for (auto& touch : touch_devices) { + touch.reset(); + } +} + +void EmulatedConsole::EnableConfiguration() { + is_configuring = true; + SaveCurrentConfig(); +} + +void EmulatedConsole::DisableConfiguration() { + is_configuring = false; +} + +bool EmulatedConsole::IsConfiguring() const { + return is_configuring; +} + +void EmulatedConsole::SaveCurrentConfig() { + if (!is_configuring) { + return; + } +} + +void EmulatedConsole::RestoreConfig() { + if (!is_configuring) { + return; + } + ReloadFromSettings(); +} + +Common::ParamPackage EmulatedConsole::GetMotionParam() const { + return motion_params[0]; +} + +void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { + motion_params[0] = std::move(param); + ReloadInput(); +} + +void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) { + std::unique_lock lock{mutex}; + auto& raw_status = console.motion_values.raw_status; + auto& emulated = console.motion_values.emulated; + + raw_status = TransformToMotion(callback); + emulated.SetAcceleration(Common::Vec3f{ + raw_status.accel.x.value, + raw_status.accel.y.value, + raw_status.accel.z.value, + }); + emulated.SetGyroscope(Common::Vec3f{ + raw_status.gyro.x.value, + raw_status.gyro.y.value, + raw_status.gyro.z.value, + }); + emulated.UpdateRotation(raw_status.delta_timestamp); + emulated.UpdateOrientation(raw_status.delta_timestamp); + + if (is_configuring) { + lock.unlock(); + TriggerOnChange(ConsoleTriggerType::Motion); + return; + } + + auto& motion = console.motion_state; + motion.accel = emulated.GetAcceleration(); + motion.gyro = emulated.GetGyroscope(); + motion.rotation = emulated.GetRotations(); + motion.orientation = emulated.GetOrientation(); + motion.quaternion = emulated.GetQuaternion(); + motion.gyro_bias = emulated.GetGyroBias(); + motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); + // Find what is this value + motion.verticalization_error = 0.0f; + + lock.unlock(); + TriggerOnChange(ConsoleTriggerType::Motion); +} + +void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) { + if (index >= MaxTouchDevices) { + return; + } + std::unique_lock lock{mutex}; + + const auto touch_input = TransformToTouch(callback); + auto touch_index = GetIndexFromFingerId(index); + bool is_new_input = false; + + if (!touch_index.has_value() && touch_input.pressed.value) { + touch_index = GetNextFreeIndex(); + is_new_input = true; + } + + // No free entries or invalid state. Ignore input + if (!touch_index.has_value()) { + return; + } + + auto& touch_value = console.touch_values[touch_index.value()]; + + if (is_new_input) { + touch_value.pressed.value = true; + touch_value.id = static_cast(index); + } + + touch_value.x = touch_input.x; + touch_value.y = touch_input.y; + + if (!touch_input.pressed.value) { + touch_value.pressed.value = false; + } + + if (is_configuring) { + lock.unlock(); + TriggerOnChange(ConsoleTriggerType::Touch); + return; + } + + // Touch outside allowed range. Ignore input + if (touch_index.value() >= MaxActiveTouchInputs) { + return; + } + + console.touch_state[touch_index.value()] = { + .position = {touch_value.x.value, touch_value.y.value}, + .id = static_cast(touch_index.value()), + .pressed = touch_input.pressed.value, + }; + + lock.unlock(); + TriggerOnChange(ConsoleTriggerType::Touch); +} + +ConsoleMotionValues EmulatedConsole::GetMotionValues() const { + std::scoped_lock lock{mutex}; + return console.motion_values; +} + +TouchValues EmulatedConsole::GetTouchValues() const { + std::scoped_lock lock{mutex}; + return console.touch_values; +} + +ConsoleMotion EmulatedConsole::GetMotion() const { + std::scoped_lock lock{mutex}; + return console.motion_state; +} + +TouchFingerState EmulatedConsole::GetTouch() const { + std::scoped_lock lock{mutex}; + return console.touch_state; +} + +std::optional EmulatedConsole::GetIndexFromFingerId(std::size_t finger_id) const { + for (std::size_t index = 0; index < MaxTouchDevices; ++index) { + const auto& finger = console.touch_values[index]; + if (!finger.pressed.value) { + continue; + } + if (finger.id == static_cast(finger_id)) { + return index; + } + } + return std::nullopt; +} + +std::optional EmulatedConsole::GetNextFreeIndex() const { + for (std::size_t index = 0; index < MaxTouchDevices; ++index) { + if (!console.touch_values[index].pressed.value) { + return index; + } + } + return std::nullopt; +} + +void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) { + std::scoped_lock lock{callback_mutex}; + for (const auto& poller_pair : callback_list) { + const ConsoleUpdateCallback& poller = poller_pair.second; + if (poller.on_change) { + poller.on_change(type); + } + } +} + +int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) { + std::scoped_lock lock{callback_mutex}; + callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); + return last_callback_key++; +} + +void EmulatedConsole::DeleteCallback(int key) { + std::scoped_lock lock{callback_mutex}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} +} // namespace Core::HID -- cgit v1.2.3