From 63b835f822e5167aa529f2c27c5df136defef6eb Mon Sep 17 00:00:00 2001 From: flodavid Date: Sat, 16 Dec 2023 18:26:26 +0100 Subject: Save profile name used - Save the profile name in global config - Read the profile name when reading the global config --- src/frontend_common/config.cpp | 34 ++++++++++++++++++++++++++++------ src/frontend_common/config.h | 1 - 2 files changed, 28 insertions(+), 7 deletions(-) (limited to 'src/frontend_common') diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp index 9eb4799a6..46277e288 100644 --- a/src/frontend_common/config.cpp +++ b/src/frontend_common/config.cpp @@ -5,6 +5,7 @@ #include #include "common/fs/fs.h" #include "common/fs/path_util.h" +#include "common/logging/log.h" #include "common/settings.h" #include "common/settings_common.h" #include "common/settings_enums.h" @@ -58,6 +59,19 @@ void Config::Initialize(const std::optional config_path) { } void Config::WriteToIni() const { + std::string config_type; + switch (type) { + case ConfigType::GlobalConfig: + config_type = "Global"; + break; + case ConfigType::PerGameConfig: + config_type = "Game Specific"; + break; + case ConfigType::InputProfile: + config_type = "Input Profile"; + break; + } + LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc); FILE* fp = nullptr; #ifdef _WIN32 fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb"); @@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) { player_prefix.append("player_").append(ToString(player_index)).append("_"); } + const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name")); + auto& player = Settings::values.players.GetValue()[player_index]; if (IsCustomConfig()) { - const auto profile_name = - ReadStringSetting(std::string(player_prefix).append("profile_name")); if (profile_name.empty()) { // Use the global input config player = Settings::values.players.GetValue(true)[player_index]; @@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) { player.controller_type = controller; } } else { + if (global) { + auto& player_global = Settings::values.players.GetValue(true)[player_index]; + player_global.profile_name = profile_name; + } std::string connected_key = player_prefix; player.connected = ReadBooleanSetting(connected_key.append("connected"), std::make_optional(player_index == 0)); @@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) { std::make_optional(static_cast(Settings::ControllerType::ProController))); if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) { + if (global) { + const auto& player_global = Settings::values.players.GetValue(true)[player_index]; + WriteStringSetting(std::string(player_prefix).append("profile_name"), + player_global.profile_name, std::make_optional(std::string(""))); + } WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected, std::make_optional(player_index == 0)); WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"), @@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() { void Config::SaveValues() { if (global) { + LOG_DEBUG(Config, "Saving global generic configuration values"); SaveDataStorageValues(); SaveDebuggingValues(); SaveDisabledAddOnValues(); SaveNetworkValues(); SaveWebServiceValues(); SaveMiscellaneousValues(); + } else { + LOG_DEBUG(Config, "Saving only generic configuration values"); } SaveControlValues(); SaveCoreValues(); @@ -814,10 +840,6 @@ void Config::Reload() { SaveValues(); } -void Config::Save() { - SaveValues(); -} - void Config::ClearControlPlayerValues() const { // If key is an empty string, all keys in the current group() are removed. const char* section = Settings::TranslateCategory(Settings::Category::Controls); diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h index b01631649..4798d6432 100644 --- a/src/frontend_common/config.h +++ b/src/frontend_common/config.h @@ -51,7 +51,6 @@ protected: [[nodiscard]] bool IsCustomConfig() const; void Reload(); - void Save(); /** * Derived config classes must implement this so they can reload all platform-specific -- cgit v1.2.3