From e0b0f4eece7e9ef5b4223056d622c5ce13836151 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 15 Aug 2018 00:23:45 -0400 Subject: lm: Handle threads and modules within the logger The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game). --- src/core/hle/service/lm/lm.cpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'src/core') diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp index 2e99ddf51..7d054fc43 100644 --- a/src/core/hle/service/lm/lm.cpp +++ b/src/core/hle/service/lm/lm.cpp @@ -92,7 +92,11 @@ private: // Parse out log metadata u32 line{}; - std::string message, filename, function; + std::string module; + std::string message; + std::string filename; + std::string function; + std::string thread; while (addr < end_addr) { const Field field{static_cast(Memory::Read8(addr++))}; const size_t length{Memory::Read8(addr++)}; @@ -102,6 +106,8 @@ private: } switch (field) { + case Field::Skip: + break; case Field::Message: message = Memory::ReadCString(addr, length); break; @@ -114,6 +120,12 @@ private: case Field::Function: function = Memory::ReadCString(addr, length); break; + case Field::Module: + module = Memory::ReadCString(addr, length); + break; + case Field::Thread: + thread = Memory::ReadCString(addr, length); + break; } addr += length; @@ -128,12 +140,18 @@ private: if (!filename.empty()) { log_stream << filename << ':'; } + if (!module.empty()) { + log_stream << module << ':'; + } if (!function.empty()) { log_stream << function << ':'; } if (line) { log_stream << std::to_string(line) << ':'; } + if (!thread.empty()) { + log_stream << thread << ':'; + } if (log_stream.str().length() > 0 && log_stream.str().back() == ':') { log_stream << ' '; } -- cgit v1.2.3 From b74df629591c890471d6a6b372d70bd0cf738934 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 15 Aug 2018 01:07:39 -0400 Subject: lm: Use LOG_DEBUG for printing out trace logs Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games. --- src/core/hle/service/lm/lm.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core') diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp index 7d054fc43..098da2a41 100644 --- a/src/core/hle/service/lm/lm.cpp +++ b/src/core/hle/service/lm/lm.cpp @@ -160,7 +160,7 @@ private: if (header.IsTailLog()) { switch (header.severity) { case MessageHeader::Severity::Trace: - LOG_TRACE(Debug_Emulated, "{}", log_stream.str()); + LOG_DEBUG(Debug_Emulated, "{}", log_stream.str()); break; case MessageHeader::Severity::Info: LOG_INFO(Debug_Emulated, "{}", log_stream.str()); -- cgit v1.2.3