From e78da8dc1f8b6fbb6e9c1aeff9e54fe7f879d3b1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 14 Jan 2019 02:14:27 -0300 Subject: settings: Hide shader cache behind a setting --- src/core/telemetry_session.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/core/telemetry_session.cpp') diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 09ed74d78..58dfcc4df 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() { AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); + AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache", + Settings::values.use_disk_shader_cache); AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", -- cgit v1.2.3