From b2baafaf8ba760ce2b975391fd04db52ad386e29 Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 17 Apr 2014 23:05:31 -0400 Subject: added GSP heap memory allocation --- src/core/mem_map.h | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'src/core/mem_map.h') diff --git a/src/core/mem_map.h b/src/core/mem_map.h index 9931daece..ab1eb2606 100644 --- a/src/core/mem_map.h +++ b/src/core/mem_map.h @@ -49,6 +49,23 @@ enum { //////////////////////////////////////////////////////////////////////////////////////////////////// +/// Represents a block of heap memory mapped by ControlMemory +struct HeapBlock { + HeapBlock() : base_address(0), address(0), size(0), operation(0), permissions(0) { + } + u32 base_address; + u32 address; + u32 size; + u32 operation; + u32 permissions; + + const u32 GetVirtualAddress() const{ + return base_address + address; + } +}; + +//////////////////////////////////////////////////////////////////////////////////////////////////// + // Base is a pointer to the base of the memory map. Yes, some MMU tricks // are used to set up a full GC or Wii memory map in process memory. on // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that @@ -81,6 +98,14 @@ void Write32(const u32 addr, const u32 data); u8* GetPointer(const u32 Address); +/** + * Maps a block of memory on the GSP heap + * @param size Size of block in bytes + * @param operation Control memory operation + * @param permissions Control memory permissions + */ +u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions); + inline const char* GetCharPointer(const u32 address) { return (const char *)GetPointer(address); } -- cgit v1.2.3