From 5d5dd66d9222ced82dd61747ef4078fc1eae2496 Mon Sep 17 00:00:00 2001 From: wwylele Date: Thu, 14 Apr 2016 00:04:05 +0300 Subject: add icon & title to game list --- src/core/loader/loader.h | 57 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) (limited to 'src/core/loader/loader.h') diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h index 84a4ce5fc..9d3e9ed3b 100644 --- a/src/core/loader/loader.h +++ b/src/core/loader/loader.h @@ -10,8 +10,10 @@ #include #include +#include "common/common_funcs.h" #include "common/common_types.h" #include "common/file_util.h" +#include "common/swap.h" namespace Kernel { struct AddressMapping; @@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) { return a | b << 8 | c << 16 | d << 24; } +/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH +struct SMDH { + u32_le magic; + u16_le version; + INSERT_PADDING_BYTES(2); + + struct Title { + std::array short_title; + std::array long_title; + std::array publisher; + }; + std::array titles; + + std::array ratings; + u32_le region_lockout; + u32_le match_maker_id; + u64_le match_maker_bit_id; + u32_le flags; + u16_le eula_version; + INSERT_PADDING_BYTES(2); + float_le banner_animation_frame; + u32_le cec_id; + INSERT_PADDING_BYTES(8); + + std::array small_icon; + std::array large_icon; + + /// indicates the language used for each title entry + enum class TitleLanguage { + Japanese = 0, + English = 1, + French = 2, + German = 3, + Italian = 4, + Spanish = 5, + SimplifiedChinese = 6, + Korean= 7, + Dutch = 8, + Portuguese = 9, + Russian = 10, + TraditionalChinese = 11 + }; +}; +static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); + /// Interface for loading an application class AppLoader : NonCopyable { public: @@ -149,6 +196,16 @@ protected: */ extern const std::initializer_list default_address_mappings; +/** + * Get a loader for a file with a specific type + * @param file The file to load + * @param type The type of the file + * @param filename the file name (without path) + * @param filepath the file full path (with name) + * @return std::unique_ptr a pointer to a loader object; nullptr for unsupported type + */ +std::unique_ptr GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath); + /** * Identifies and loads a bootable file * @param filename String filename of bootable file -- cgit v1.2.3