From 48fa3b7a0f2054a836b0a8061e6b082c246b5ae0 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 1 Apr 2020 17:28:49 -0400 Subject: General: Cleanup legacy code. --- src/core/host_timing.h | 160 ------------------------------------------------- 1 file changed, 160 deletions(-) delete mode 100644 src/core/host_timing.h (limited to 'src/core/host_timing.h') diff --git a/src/core/host_timing.h b/src/core/host_timing.h deleted file mode 100644 index be6b68d7c..000000000 --- a/src/core/host_timing.h +++ /dev/null @@ -1,160 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "common/common_types.h" -#include "common/spin_lock.h" -#include "common/thread.h" -#include "common/threadsafe_queue.h" -#include "common/wall_clock.h" -#include "core/hardware_properties.h" - -namespace Core::HostTiming { - -/// A callback that may be scheduled for a particular core timing event. -using TimedCallback = std::function; - -/// Contains the characteristics of a particular event. -struct EventType { - EventType(TimedCallback&& callback, std::string&& name) - : callback{std::move(callback)}, name{std::move(name)} {} - - /// The event's callback function. - TimedCallback callback; - /// A pointer to the name of the event. - const std::string name; -}; - -/** - * This is a system to schedule events into the emulated machine's future. Time is measured - * in main CPU clock cycles. - * - * To schedule an event, you first have to register its type. This is where you pass in the - * callback. You then schedule events using the type id you get back. - * - * The int cyclesLate that the callbacks get is how many cycles late it was. - * So to schedule a new event on a regular basis: - * inside callback: - * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever") - */ -class CoreTiming { -public: - CoreTiming(); - ~CoreTiming(); - - CoreTiming(const CoreTiming&) = delete; - CoreTiming(CoreTiming&&) = delete; - - CoreTiming& operator=(const CoreTiming&) = delete; - CoreTiming& operator=(CoreTiming&&) = delete; - - /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is - /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. - void Initialize(); - - /// Tears down all timing related functionality. - void Shutdown(); - - /// Pauses/Unpauses the execution of the timer thread. - void Pause(bool is_paused); - - /// Pauses/Unpauses the execution of the timer thread and waits until paused. - void SyncPause(bool is_paused); - - /// Checks if core timing is running. - bool IsRunning() const; - - /// Checks if the timer thread has started. - bool HasStarted() const { - return has_started; - } - - /// Checks if there are any pending time events. - bool HasPendingEvents() const; - - /// Schedules an event in core timing - void ScheduleEvent(s64 ns_into_future, const std::shared_ptr& event_type, - u64 userdata = 0); - - void UnscheduleEvent(const std::shared_ptr& event_type, u64 userdata); - - /// We only permit one event of each type in the queue at a time. - void RemoveEvent(const std::shared_ptr& event_type); - - void AddTicks(std::size_t core_index, u64 ticks); - - void ResetTicks(std::size_t core_index); - - /// Returns current time in emulated CPU cycles - u64 GetCPUTicks() const; - - /// Returns current time in emulated in Clock cycles - u64 GetClockTicks() const; - - /// Returns current time in microseconds. - std::chrono::microseconds GetGlobalTimeUs() const; - - /// Returns current time in nanoseconds. - std::chrono::nanoseconds GetGlobalTimeNs() const; - - /// Checks for events manually and returns time in nanoseconds for next event, threadsafe. - std::optional Advance(); - -private: - struct Event; - - /// Clear all pending events. This should ONLY be done on exit. - void ClearPendingEvents(); - - static void ThreadEntry(CoreTiming& instance); - void ThreadLoop(); - - std::unique_ptr clock; - - u64 global_timer = 0; - - std::chrono::nanoseconds start_point; - - // The queue is a min-heap using std::make_heap/push_heap/pop_heap. - // We don't use std::priority_queue because we need to be able to serialize, unserialize and - // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't - // accomodated by the standard adaptor class. - std::vector event_queue; - u64 event_fifo_id = 0; - - std::shared_ptr ev_lost; - Common::Event event{}; - Common::SpinLock basic_lock{}; - Common::SpinLock advance_lock{}; - std::unique_ptr timer_thread; - std::atomic paused{}; - std::atomic paused_set{}; - std::atomic wait_set{}; - std::atomic shutting_down{}; - std::atomic has_started{}; - - std::array, Core::Hardware::NUM_CPU_CORES> ticks_count{}; -}; - -/// Creates a core timing event with the given name and callback. -/// -/// @param name The name of the core timing event to create. -/// @param callback The callback to execute for the event. -/// -/// @returns An EventType instance representing the created event. -/// -std::shared_ptr CreateEvent(std::string name, TimedCallback&& callback); - -} // namespace Core::HostTiming -- cgit v1.2.3