From b36dee364e37c4b3295288d206f81dd6f1a03480 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Fri, 3 Aug 2018 11:44:40 -0400 Subject: filesystem: Remove unnecessary if conditions --- src/core/hle/service/filesystem/filesystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/service') diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index e17d637e4..9b87e3484 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -59,7 +59,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { std::string path(FileUtil::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); - if (path == "/" || path == "\\") { + if (path.empty()) { // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... return RESULT_SUCCESS; } -- cgit v1.2.3