From a9369726147c7499e0016e183d5d56a7b44efe4b Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 18 Feb 2023 16:26:48 -0500 Subject: service: refactor server architecture Converts services to have their own processes --- src/core/hle/service/sockets/sockets.cpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'src/core/hle/service/sockets/sockets.cpp') diff --git a/src/core/hle/service/sockets/sockets.cpp b/src/core/hle/service/sockets/sockets.cpp index b191b5cf5..676d24e03 100644 --- a/src/core/hle/service/sockets/sockets.cpp +++ b/src/core/hle/service/sockets/sockets.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "core/hle/service/server_manager.h" #include "core/hle/service/sockets/bsd.h" #include "core/hle/service/sockets/nsd.h" #include "core/hle/service/sockets/sfdnsres.h" @@ -8,15 +9,17 @@ namespace Service::Sockets { -void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) { - std::make_shared(system, "bsd:s")->InstallAsService(service_manager); - std::make_shared(system, "bsd:u")->InstallAsService(service_manager); - std::make_shared(system)->InstallAsService(service_manager); +void LoopProcess(Core::System& system) { + auto server_manager = std::make_unique(system); - std::make_shared(system, "nsd:a")->InstallAsService(service_manager); - std::make_shared(system, "nsd:u")->InstallAsService(service_manager); - - std::make_shared(system)->InstallAsService(service_manager); + server_manager->RegisterNamedService("bsd:s", std::make_shared(system, "bsd:s")); + server_manager->RegisterNamedService("bsd:u", std::make_shared(system, "bsd:u")); + server_manager->RegisterNamedService("bsdcfg", std::make_shared(system)); + server_manager->RegisterNamedService("nsd:a", std::make_shared(system, "nsd:a")); + server_manager->RegisterNamedService("nsd:u", std::make_shared(system, "nsd:u")); + server_manager->RegisterNamedService("sfdnsres", std::make_shared(system)); + server_manager->StartAdditionalHostThreads("bsdsocket", 2); + ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::Sockets -- cgit v1.2.3