From cb9dd01ffd3f54f5592330e3a37e2b26975bf209 Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Mon, 30 Dec 2019 13:03:20 +0100 Subject: video_core: Block in WaitFence. This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher. --- src/core/hle/service/nvflinger/nvflinger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp') diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 52623cf89..9810d2c64 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -192,7 +192,7 @@ void NVFlinger::Compose() { const auto& igbp_buffer = buffer->get().igbp_buffer; - const auto& gpu = system.GPU(); + auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) { const auto& fence = multi_fence.fences[fence_id]; -- cgit v1.2.3