From babd580c6413187e9bffb65c81f3c23daec5fb71 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 5 May 2022 18:58:00 -0500 Subject: service: hid: Fix motion refresh rate --- src/core/hle/service/hid/hid.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/service/hid/hid.cpp') diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index eba44eda8..44f892da9 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -37,8 +37,7 @@ namespace Service::HID { // Period time is obtained by measuring the number of samples in a second on HW using a homebrew constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) -// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed -constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) +constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) IAppletResource::IAppletResource(Core::System& system_, KernelHelpers::ServiceContext& service_context_) -- cgit v1.2.3