From 61582efeb976b0852e73b734835d60c73b38f3cf Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Tue, 19 Apr 2022 15:30:32 -0500 Subject: service: hid: Access shared memory directly --- src/core/hle/service/hid/hid.cpp | 41 ++++++++++++++++++---------------------- 1 file changed, 18 insertions(+), 23 deletions(-) (limited to 'src/core/hle/service/hid/hid.cpp') diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index fb1ec52b2..36162ac97 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -39,7 +39,6 @@ constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) // TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) -constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system_, KernelHelpers::ServiceContext& service_context_) @@ -48,20 +47,20 @@ IAppletResource::IAppletResource(Core::System& system_, {0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"}, }; RegisterHandlers(functions); - - MakeController(HidController::DebugPad); - MakeController(HidController::Touchscreen); - MakeController(HidController::Mouse); - MakeController(HidController::Keyboard); - MakeController(HidController::XPad); - MakeController(HidController::HomeButton); - MakeController(HidController::SleepButton); - MakeController(HidController::CaptureButton); - MakeController(HidController::InputDetector); - MakeController(HidController::UniquePad); - MakeControllerWithServiceContext(HidController::NPad); - MakeController(HidController::Gesture); - MakeController(HidController::ConsoleSixAxisSensor); + u8* shared_memory = system.Kernel().GetHidSharedMem().GetPointer(); + MakeController(HidController::DebugPad, shared_memory); + MakeController(HidController::Touchscreen, shared_memory); + MakeController(HidController::Mouse, shared_memory); + MakeController(HidController::Keyboard, shared_memory); + MakeController(HidController::XPad, shared_memory); + MakeController(HidController::HomeButton, shared_memory); + MakeController(HidController::SleepButton, shared_memory); + MakeController(HidController::CaptureButton, shared_memory); + MakeController(HidController::InputDetector, shared_memory); + MakeController(HidController::UniquePad, shared_memory); + MakeControllerWithServiceContext(HidController::NPad, shared_memory); + MakeController(HidController::Gesture, shared_memory); + MakeController(HidController::ConsoleSixAxisSensor, shared_memory); // Homebrew doesn't try to activate some controllers, so we activate them by default GetController(HidController::NPad).ActivateController(); @@ -135,8 +134,7 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data, if (controller == controllers[static_cast(HidController::Mouse)]) { continue; } - controller->OnUpdate(core_timing, system.Kernel().GetHidSharedMem().GetPointer(), - SHARED_MEMORY_SIZE); + controller->OnUpdate(core_timing); } // If ns_late is higher than the update rate ignore the delay @@ -151,10 +149,8 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); - controllers[static_cast(HidController::Mouse)]->OnUpdate( - core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); - controllers[static_cast(HidController::Keyboard)]->OnUpdate( - core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); + controllers[static_cast(HidController::Mouse)]->OnUpdate(core_timing); + controllers[static_cast(HidController::Keyboard)]->OnUpdate(core_timing); // If ns_late is higher than the update rate ignore the delay if (ns_late > mouse_keyboard_update_ns) { @@ -167,8 +163,7 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data, void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); - controllers[static_cast(HidController::NPad)]->OnMotionUpdate( - core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); + controllers[static_cast(HidController::NPad)]->OnMotionUpdate(core_timing); // If ns_late is higher than the update rate ignore the delay if (ns_late > motion_update_ns) { -- cgit v1.2.3