From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/btdrv/btdrv.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/service/btdrv') diff --git a/src/core/hle/service/btdrv/btdrv.cpp b/src/core/hle/service/btdrv/btdrv.cpp index afce581e5..4574d9572 100644 --- a/src/core/hle/service/btdrv/btdrv.cpp +++ b/src/core/hle/service/btdrv/btdrv.cpp @@ -34,8 +34,7 @@ public: RegisterHandlers(functions); auto& kernel = system.Kernel(); - register_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, "BT:RegisterEvent"); + register_event = Kernel::WritableEvent::CreateEventPair(kernel, "BT:RegisterEvent"); } private: -- cgit v1.2.3