From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/audio/audout_u.cpp | 4 ++-- src/core/hle/service/audio/audren_u.cpp | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'src/core/hle/service/audio') diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 9afefb5c6..6a29377e3 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -65,8 +65,8 @@ public: RegisterHandlers(functions); // This is the event handle used to check if the audio buffer was released - buffer_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased"); + buffer_event = + Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased"); stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate, audio_params.channel_count, std::move(unique_name), diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index f162249ed..4ea7ade6e 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -47,8 +47,8 @@ public: // clang-format on RegisterHandlers(functions); - system_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent"); + system_event = + Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent"); renderer = std::make_unique( system.CoreTiming(), audren_params, system_event.writable, instance_number); } @@ -180,17 +180,17 @@ public: RegisterHandlers(functions); auto& kernel = system.Kernel(); - buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, - "IAudioOutBufferReleasedEvent"); + buffer_event = + Kernel::WritableEvent::CreateEventPair(kernel, "IAudioOutBufferReleasedEvent"); // Should be similar to audio_output_device_switch_event audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent"); + kernel, "IAudioDevice:AudioInputDeviceSwitchedEvent"); // Should only be signalled when an audio output device has been changed, example: speaker // to headset audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent"); + kernel, "IAudioDevice:AudioOutputDeviceSwitchedEvent"); } private: -- cgit v1.2.3