From b01698775b468a04e4d0a9bdd86035ff00e6decb Mon Sep 17 00:00:00 2001 From: liamwhite Date: Thu, 2 Feb 2023 15:53:28 -0500 Subject: Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" --- src/core/hle/service/audio/audren_u.cpp | 2 +- src/core/hle/service/audio/hwopus.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hle/service/audio') diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 0ee28752c..3a1c231b6 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -112,7 +112,7 @@ private: void RequestUpdate(Kernel::HLERequestContext& ctx) { LOG_TRACE(Service_Audio, "called"); - const auto input{ctx.ReadBuffer(0)}; + std::vector input{ctx.ReadBuffer(0)}; // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for // checking size 0. Performance size is 0 for most games. diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index e01f87356..825fb8bcc 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -93,7 +93,7 @@ private: ctx.WriteBuffer(samples); } - bool DecodeOpusData(u32& consumed, u32& sample_count, std::span input, + bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector& input, std::vector& output, u64* out_performance_time) const { const auto start_time = std::chrono::steady_clock::now(); const std::size_t raw_output_sz = output.size() * sizeof(opus_int16); -- cgit v1.2.3