From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/writable_event.h | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/core/hle/kernel/writable_event.h') diff --git a/src/core/hle/kernel/writable_event.h b/src/core/hle/kernel/writable_event.h index d00c92a6b..f46cf1dd8 100644 --- a/src/core/hle/kernel/writable_event.h +++ b/src/core/hle/kernel/writable_event.h @@ -24,11 +24,9 @@ public: /** * Creates an event * @param kernel The kernel instance to create this event under. - * @param reset_type ResetType describing how to create event * @param name Optional name of event */ - static EventPair CreateEventPair(KernelCore& kernel, ResetType reset_type, - std::string name = "Unknown"); + static EventPair CreateEventPair(KernelCore& kernel, std::string name = "Unknown"); std::string GetTypeName() const override { return "WritableEvent"; @@ -44,8 +42,6 @@ public: SharedPtr GetReadableEvent() const; - ResetType GetResetType() const; - void Signal(); void Clear(); bool IsSignaled() const; -- cgit v1.2.3