From ee847f8ff0b1b0aec39c1b78c010bc0c08a0a613 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 4 Jan 2024 20:37:43 -0600 Subject: hid_core: Move hid to it's own subproject --- src/core/hid/emulated_console.cpp | 324 -------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 src/core/hid/emulated_console.cpp (limited to 'src/core/hid/emulated_console.cpp') diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp deleted file mode 100644 index b4afd930e..000000000 --- a/src/core/hid/emulated_console.cpp +++ /dev/null @@ -1,324 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "common/settings.h" -#include "core/hid/emulated_console.h" -#include "core/hid/input_converter.h" - -namespace Core::HID { -EmulatedConsole::EmulatedConsole() = default; - -EmulatedConsole::~EmulatedConsole() = default; - -void EmulatedConsole::ReloadFromSettings() { - // Using first motion device from player 1. No need to assign any unique config at the moment - const auto& player = Settings::values.players.GetValue()[0]; - motion_params[0] = Common::ParamPackage(player.motions[0]); - - ReloadInput(); -} - -void EmulatedConsole::SetTouchParams() { - std::size_t index = 0; - - // We can't use mouse as touch if native mouse is enabled - if (!Settings::values.mouse_enabled) { - touch_params[index++] = - Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"}; - } - - touch_params[index++] = - Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"}; - touch_params[index++] = - Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"}; - - for (int i = 0; i < static_cast(MaxActiveTouchInputs); i++) { - Common::ParamPackage touchscreen_param{}; - touchscreen_param.Set("engine", "touch"); - touchscreen_param.Set("axis_x", i * 2); - touchscreen_param.Set("axis_y", (i * 2) + 1); - touchscreen_param.Set("button", i); - touch_params[index++] = std::move(touchscreen_param); - } - - if (Settings::values.touch_from_button_maps.empty()) { - LOG_WARNING(Input, "touch_from_button_maps is unset by frontend config"); - return; - } - - const auto button_index = - static_cast(Settings::values.touch_from_button_map_index.GetValue()); - const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons; - - // Map the rest of the fingers from touch from button configuration - for (const auto& config_entry : touch_buttons) { - if (index >= MaxTouchDevices) { - continue; - } - Common::ParamPackage params{config_entry}; - Common::ParamPackage touch_button_params; - const int x = params.Get("x", 0); - const int y = params.Get("y", 0); - params.Erase("x"); - params.Erase("y"); - touch_button_params.Set("engine", "touch_from_button"); - touch_button_params.Set("button", params.Serialize()); - touch_button_params.Set("x", x); - touch_button_params.Set("y", y); - touch_params[index] = std::move(touch_button_params); - index++; - } -} - -void EmulatedConsole::ReloadInput() { - // If you load any device here add the equivalent to the UnloadInput() function - SetTouchParams(); - - motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"}; - - for (std::size_t index = 0; index < motion_devices.size(); ++index) { - motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]); - if (!motion_devices[index]) { - continue; - } - motion_devices[index]->SetCallback({ - .on_change = - [this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); }, - }); - } - - // Restore motion state - auto& emulated_motion = console.motion_values.emulated; - auto& motion = console.motion_state; - emulated_motion.ResetRotations(); - emulated_motion.ResetQuaternion(); - motion.accel = emulated_motion.GetAcceleration(); - motion.gyro = emulated_motion.GetGyroscope(); - motion.rotation = emulated_motion.GetRotations(); - motion.orientation = emulated_motion.GetOrientation(); - motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity); - - // Unique index for identifying touch device source - std::size_t index = 0; - for (auto& touch_device : touch_devices) { - touch_device = Common::Input::CreateInputDevice(touch_params[index]); - if (!touch_device) { - continue; - } - touch_device->SetCallback({ - .on_change = - [this, index](const Common::Input::CallbackStatus& callback) { - SetTouch(callback, index); - }, - }); - index++; - } -} - -void EmulatedConsole::UnloadInput() { - for (auto& motion : motion_devices) { - motion.reset(); - } - for (auto& touch : touch_devices) { - touch.reset(); - } -} - -void EmulatedConsole::EnableConfiguration() { - is_configuring = true; - SaveCurrentConfig(); -} - -void EmulatedConsole::DisableConfiguration() { - is_configuring = false; -} - -bool EmulatedConsole::IsConfiguring() const { - return is_configuring; -} - -void EmulatedConsole::SaveCurrentConfig() { - if (!is_configuring) { - return; - } -} - -void EmulatedConsole::RestoreConfig() { - if (!is_configuring) { - return; - } - ReloadFromSettings(); -} - -Common::ParamPackage EmulatedConsole::GetMotionParam() const { - return motion_params[0]; -} - -void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { - motion_params[0] = std::move(param); - ReloadInput(); -} - -void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) { - std::unique_lock lock{mutex}; - auto& raw_status = console.motion_values.raw_status; - auto& emulated = console.motion_values.emulated; - - raw_status = TransformToMotion(callback); - emulated.SetAcceleration(Common::Vec3f{ - raw_status.accel.x.value, - raw_status.accel.y.value, - raw_status.accel.z.value, - }); - emulated.SetGyroscope(Common::Vec3f{ - raw_status.gyro.x.value, - raw_status.gyro.y.value, - raw_status.gyro.z.value, - }); - emulated.UpdateRotation(raw_status.delta_timestamp); - emulated.UpdateOrientation(raw_status.delta_timestamp); - - if (is_configuring) { - lock.unlock(); - TriggerOnChange(ConsoleTriggerType::Motion); - return; - } - - auto& motion = console.motion_state; - motion.accel = emulated.GetAcceleration(); - motion.gyro = emulated.GetGyroscope(); - motion.rotation = emulated.GetRotations(); - motion.orientation = emulated.GetOrientation(); - motion.quaternion = emulated.GetQuaternion(); - motion.gyro_bias = emulated.GetGyroBias(); - motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); - // Find what is this value - motion.verticalization_error = 0.0f; - - lock.unlock(); - TriggerOnChange(ConsoleTriggerType::Motion); -} - -void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) { - if (index >= MaxTouchDevices) { - return; - } - std::unique_lock lock{mutex}; - - const auto touch_input = TransformToTouch(callback); - auto touch_index = GetIndexFromFingerId(index); - bool is_new_input = false; - - if (!touch_index.has_value() && touch_input.pressed.value) { - touch_index = GetNextFreeIndex(); - is_new_input = true; - } - - // No free entries or invalid state. Ignore input - if (!touch_index.has_value()) { - return; - } - - auto& touch_value = console.touch_values[touch_index.value()]; - - if (is_new_input) { - touch_value.pressed.value = true; - touch_value.id = static_cast(index); - } - - touch_value.x = touch_input.x; - touch_value.y = touch_input.y; - - if (!touch_input.pressed.value) { - touch_value.pressed.value = false; - } - - if (is_configuring) { - lock.unlock(); - TriggerOnChange(ConsoleTriggerType::Touch); - return; - } - - // Touch outside allowed range. Ignore input - if (touch_index.value() >= MaxActiveTouchInputs) { - return; - } - - console.touch_state[touch_index.value()] = { - .position = {touch_value.x.value, touch_value.y.value}, - .id = static_cast(touch_index.value()), - .pressed = touch_input.pressed.value, - }; - - lock.unlock(); - TriggerOnChange(ConsoleTriggerType::Touch); -} - -ConsoleMotionValues EmulatedConsole::GetMotionValues() const { - std::scoped_lock lock{mutex}; - return console.motion_values; -} - -TouchValues EmulatedConsole::GetTouchValues() const { - std::scoped_lock lock{mutex}; - return console.touch_values; -} - -ConsoleMotion EmulatedConsole::GetMotion() const { - std::scoped_lock lock{mutex}; - return console.motion_state; -} - -TouchFingerState EmulatedConsole::GetTouch() const { - std::scoped_lock lock{mutex}; - return console.touch_state; -} - -std::optional EmulatedConsole::GetIndexFromFingerId(std::size_t finger_id) const { - for (std::size_t index = 0; index < MaxTouchDevices; ++index) { - const auto& finger = console.touch_values[index]; - if (!finger.pressed.value) { - continue; - } - if (finger.id == static_cast(finger_id)) { - return index; - } - } - return std::nullopt; -} - -std::optional EmulatedConsole::GetNextFreeIndex() const { - for (std::size_t index = 0; index < MaxTouchDevices; ++index) { - if (!console.touch_values[index].pressed.value) { - return index; - } - } - return std::nullopt; -} - -void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) { - std::scoped_lock lock{callback_mutex}; - for (const auto& poller_pair : callback_list) { - const ConsoleUpdateCallback& poller = poller_pair.second; - if (poller.on_change) { - poller.on_change(type); - } - } -} - -int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) { - std::scoped_lock lock{callback_mutex}; - callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); - return last_callback_key++; -} - -void EmulatedConsole::DeleteCallback(int key) { - std::scoped_lock lock{callback_mutex}; - const auto& iterator = callback_list.find(key); - if (iterator == callback_list.end()) { - LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); - return; - } - callback_list.erase(iterator); -} -} // namespace Core::HID -- cgit v1.2.3