From 8e900a301a1094d74f68f173c7dec67b12baec25 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sat, 25 Aug 2018 19:03:45 -0400 Subject: file_sys: Add class to manage game patches Right now only includes Updates, but should eventually contain all of the other patches we need. --- src/core/file_sys/patch_manager.h | 42 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/core/file_sys/patch_manager.h (limited to 'src/core/file_sys/patch_manager.h') diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h new file mode 100644 index 000000000..2a39c473a --- /dev/null +++ b/src/core/file_sys/patch_manager.h @@ -0,0 +1,42 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "common/common_types.h" +#include "core/file_sys/vfs.h" + +namespace FileSys { + +std::string FormatTitleVersion(u32 version, bool full = false); + +enum class PatchType { + Update, +}; + +std::string FormatPatchTypeName(PatchType type); + +// A centralized class to manage patches to games. +class PatchManager { +public: + explicit PatchManager(u64 title_id); + + // Currently tracked ExeFS patches: + // - Game Updates + VirtualDir PatchExeFS(VirtualDir exefs) const; + + // Currently tracked RomFS patches: + // - Game Updates + VirtualFile PatchRomFS(VirtualFile romfs) const; + + // Returns a vector of pairs between patch names and patch versions. + // i.e. Update v80 will return {Update, 80} + std::map GetPatchVersionNames() const; + +private: + u64 title_id; +}; + +} // namespace FileSys -- cgit v1.2.3