From 0adc09e0afcde345a5303efd73b3b7737245a7d9 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 30 Dec 2023 03:36:24 +0100 Subject: GPU-SMMU: Estimate game leak and preallocate device region. --- src/core/device_memory_manager.inc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/core/device_memory_manager.inc') diff --git a/src/core/device_memory_manager.inc b/src/core/device_memory_manager.inc index b3a5f3d8b..138eb5017 100644 --- a/src/core/device_memory_manager.inc +++ b/src/core/device_memory_manager.inc @@ -20,10 +20,10 @@ namespace Core { namespace { -class PhysicalAddressContainer { +class MultiAddressContainer { public: - PhysicalAddressContainer() = default; - ~PhysicalAddressContainer() = default; + MultiAddressContainer() = default; + ~MultiAddressContainer() = default; void GatherValues(u32 start_entry, Common::ScratchBuffer& buffer) { buffer.resize(8); @@ -145,7 +145,7 @@ struct DeviceMemoryManagerAllocator { std::conditional_t, EmptyAllocator> pin_allocator; Common::FlatAllocator main_allocator; - PhysicalAddressContainer multi_dev_address; + MultiAddressContainer multi_dev_address; /// Returns true when vaddr -> vaddr+size is fully contained in the buffer template -- cgit v1.2.3