From 4297d2fea2228ff4afe2a7c244fb8b3f1a97491a Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Fri, 18 Jun 2021 16:32:46 +0200 Subject: core: Hacky TAS syncing & load pausing To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings. --- src/common/settings.h | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/common/settings.h') diff --git a/src/common/settings.h b/src/common/settings.h index 884ea55f8..7333a64dc 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -500,7 +500,6 @@ struct Values { // Controls InputSetting> players; - std::shared_ptr inputSubsystem = NULL; Setting use_docked_mode{true, "use_docked_mode"}; @@ -514,9 +513,12 @@ struct Values { "motion_device"}; BasicSetting udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - BasicSetting tas_enable{false, "tas_enable"}; + BasicSetting pause_tas_on_load { false, "pause_tas_on_load" }; + BasicSetting tas_enable{ false, "tas_enable" }; BasicSetting tas_reset{ false, "tas_reset" }; BasicSetting tas_record{ false, "tas_record" }; + BasicSetting is_cpu_boxted{ false, " BasicSetting is_cpu_boxted{ false, "cpuBoosted" }; +" }; BasicSetting mouse_panning{false, "mouse_panning"}; BasicRangedSetting mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; @@ -550,9 +552,6 @@ struct Values { BasicSetting gamecard_current_game{false, "gamecard_current_game"}; BasicSetting gamecard_path{std::string(), "gamecard_path"}; - // TAS - bool pauseTasOnLoad; - // Debugging bool record_frame_times; BasicSetting use_gdbstub{false, "use_gdbstub"}; -- cgit v1.2.3