From 8b00954ec79fad71691ad2d4c82d5c1c60e21b0c Mon Sep 17 00:00:00 2001 From: MerryMage Date: Sun, 21 Feb 2016 13:13:52 +0000 Subject: AudioCore: Skeleton Implementation This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. --- src/common/logging/backend.cpp | 2 ++ src/common/logging/log.h | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/common/logging') diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index d186ba8f8..58819012d 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -58,6 +58,8 @@ namespace Log { CLS(Render) \ SUB(Render, Software) \ SUB(Render, OpenGL) \ + CLS(Audio) \ + SUB(Audio, DSP) \ CLS(Loader) // GetClassName is a macro defined by Windows.h, grrr... diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 2d9323a7b..ec7bb00b8 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -73,6 +73,8 @@ enum class Class : ClassType { Render, ///< Emulator video output and hardware acceleration Render_Software, ///< Software renderer backend Render_OpenGL, ///< OpenGL backend + Audio, ///< Emulator audio output + Audio_DSP, ///< The HLE implementation of the DSP Loader, ///< ROM loader Count ///< Total number of logging classes -- cgit v1.2.3