From 470466b31b3ddc198482041e34e78095d467054f Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Thu, 30 May 2019 19:32:46 -0400 Subject: log: Add logging class for Cheat Engine This is better than just using something like Common.Filesystem or Common.Memory --- src/common/logging/backend.cpp | 1 + src/common/logging/log.h | 1 + 2 files changed, 2 insertions(+) (limited to 'src/common/logging') diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index a03179520..1111cfbad 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) { CLS(Input) \ CLS(Network) \ CLS(Loader) \ + CLS(CheatEngine) \ CLS(Crypto) \ CLS(WebService) diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 8ed6d5050..259708116 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -117,6 +117,7 @@ enum class Class : ClassType { Audio_DSP, ///< The HLE implementation of the DSP Audio_Sink, ///< Emulator audio output backend Loader, ///< ROM loader + CheatEngine, ///< Memory manipulation and engine VM functions Crypto, ///< Cryptographic engine/functions Input, ///< Input emulation Network, ///< Network emulation -- cgit v1.2.3