From 9a4beac95a0f88ec312a28d06da8270aa58736e3 Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Tue, 17 Nov 2020 14:14:29 +1100 Subject: audren: Make use of nodiscard, rework downmixing, release all buffers Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own --- src/audio_core/stream.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/audio_core/stream.cpp') diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 4bbb1e0c4..3f11b84ae 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -136,4 +136,13 @@ std::vector Stream::GetTagsAndReleaseBuffers(std::size_t max_count) return tags; } +std::vector Stream::GetTagsAndReleaseBuffers() { + std::vector tags; + while (!released_buffers.empty()) { + tags.push_back(released_buffers.front()->GetTag()); + released_buffers.pop(); + } + return tags; +} + } // namespace AudioCore -- cgit v1.2.3